Feb 15, 2008, 11:27 PM // 23:27
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#1
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Update - Friday, February 15, 2008
Update - Friday, February 15, 2008
Quote:
Originally Posted by GuildWarsWiki
Guild Battles
“Victory is Ours”: decreased damage to 10%.
Skill Updates
Dervish
[wiki]Pious Haste[/wiki]: decreased duration to 3..12 seconds.
Elementalist
[wiki]Flame Djinn's Haste[/wiki]: decreased movement speed increase to 25%.
[wiki]Storm Djinn's Haste[/wiki]: decreased movement speed increase to 25%.
Mesmer
[wiki]Enchanter's Conundrum[/wiki]: increased casting time to 2 seconds.
[wiki]Power Leak[/wiki]: increased Energy lost to 5..20; increased recharge time to 20 seconds.
Ritualist
[wiki]Death Pact Signet[/wiki]: increased casting time to 3 seconds; increased recharge time to 12 seconds.
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Discuss
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 15, 2008, 11:28 PM // 23:28
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#2
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Academy Page
Join Date: Jan 2006
Location: Chicago
Guild: Mirror of Reason [SNOW]
Profession: R/E
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that was fast
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Feb 15, 2008, 11:28 PM // 23:28
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#3
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Big Daddy Experience [BigD]
Profession: N/Mo
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WTF with Death Pact Sig? It was great the way it was!
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Feb 15, 2008, 11:29 PM // 23:29
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#4
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Like the death pact change, it was a bit too powerful. Good to see power leak removing some decent energy too. Wonder how those ele changes will effect flaggers...
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Feb 15, 2008, 11:29 PM // 23:29
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#5
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Death Pact. =[ Still good, but =[.
Glad they brought back pleak though.
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Feb 15, 2008, 11:30 PM // 23:30
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#6
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Academy Page
Join Date: Jul 2007
Profession: E/
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Whats the reasoning behind them lowering of the ele's speed spells? Oo
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Feb 15, 2008, 11:30 PM // 23:30
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#7
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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I didn't see anything wrong with Death Pact... the downside I thought was even enough with the fast recharge and 2 sec cast time... Oh well, will still work in PvE.
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Feb 15, 2008, 11:31 PM // 23:31
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
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Quote:
Originally Posted by Serenity Divinity
Whats the reasoning behind them lowering of the ele's speed spells? Oo
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Raptor Farming? The standard Ele-build is not working anymore
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Feb 15, 2008, 11:32 PM // 23:32
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#9
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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What's the point of Enchanter's Conundrum change? Of all of them listed, it just seems rather odd.
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Feb 15, 2008, 11:34 PM // 23:34
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#10
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Really mediocre update.
Death Pact Signet = (
Ele Speed Boosts = (
Pious Haste, not really a big deal tbh. I always thought it should be limited to Dervish only.
Just, meh, not really that great, mostly just like, why did the skill need it?
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Feb 15, 2008, 11:34 PM // 23:34
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#11
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Frost Gate Guardian
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Enchanter's was way overpowered =(
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Feb 15, 2008, 11:35 PM // 23:35
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#12
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by StormDragonZ
What's the point of Enchanter's Conundrum change? Of all of them listed, it just seems rather odd.
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It was too effective against Wammos.
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Feb 15, 2008, 11:36 PM // 23:36
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#14
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Banned
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Quote:
Originally Posted by StormDragonZ
What's the point of Enchanter's Conundrum change? Of all of them listed, it just seems rather odd.
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Ench Conundrum spike in low end PvP maybe... although this change won't stop it.
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Feb 15, 2008, 11:36 PM // 23:36
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#15
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Frost Gate Guardian
Join Date: Oct 2006
Guild: This Is Ukraine [UA]
Profession: E/Me
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aww...the raptor farm got nerfed .
yay for /A flag runners!
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Feb 15, 2008, 11:38 PM // 23:38
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#16
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Blargh at DPSig >_<... loved it for its quick recharge. I'll deal with it, but 3-second cast might be overkill >_>. Glad they brought PLeak back though x].
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Feb 15, 2008, 11:38 PM // 23:38
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#17
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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DPS . . . boo!
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Feb 15, 2008, 11:40 PM // 23:40
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#18
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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Bye Bye E/a A/e Raptor Farming Lol
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Feb 15, 2008, 11:46 PM // 23:46
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#19
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i logged on, saw there was an update, and went to wiki to see the changes. apparently some asshole decided to put "Healing Signet - decreased casting time to 1/4 second, decreased recharge to 1 second. now heals for 500 health." in this update notes. had me worried for a second :P
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Feb 15, 2008, 11:46 PM // 23:46
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#20
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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My raptors... totally owned
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